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Aritm
Aritm 1.0beta3
News: Now you can get
Aritm
for mobile (cellular) phones.
Aritm trains you in simple mental calculation.
This program teaches its users the addition, subtraction,
multiplication, and division tables. It employs a very effective
method, which makes the process short with these useful tables. If
you know these tables it is much easier to follow the mathematics
education. Further more, you can use them in everyday situations,
especially if you also know rough estimate calculation. These tables,
neither more nor less, is everything you need to know by heart,
because there are manual methods for calculating with more
complicated numbers. It is always good to do an Aritm workout before
you are going to a math test. Also, you can use Aritm to train
calculation in foreign languages. You can mix the problems anyway you
like, e.g. you can choose addition and multiplication at the
same time.
- Addition
-
- 1
- The sum of two single digit terms.
- 2
- The sum of one double digit and one single digit term.
- Subtraction
-
- 1
- The difference of two small terms.
- 2
- The difference of one larger term and one smaller.
- From
- The problem is written M from N, instead of N-M.
- Multiplication
- The product of two single digit factors.
- Division
- The quotient between two numbers. The dividend (numerator) is
usually larger than the divisor (denominator).
- Arabic
- The numbers is written using arabic digits, which properly
should be called european, since they do not look very similar to
current day arabic digits, but the system is the same even if the
digit symbols are different. That is 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.
You can change presentation mode while you are working through the
problems, but that might be considered sheating.
- Words
- The problems are written in words. This literary mode is good
for getting the connection between spoken and written
numbers.
- Roman
- The numbers are written in minimal roman notation. Learn more
about roman numbers in the documentation to the TI-82 program
ROMAN.82U.
- Start/Stop
- When you have checked which problems you want, you click
Start, and write the answer using digits and press Enter.
If your answer is incorrect, you will get that problem again,
later. If you want to end prematurely, click Stop. You
should make about 10 problems per minute or more. If you find it
too difficult, you may use the Pocket
Calculator. In the end you will know this anyway.
- License Info
- Only if you have a site license you may install Aritm as an
applet on your WWW-server, but you may freely use it from this
site. Liberal site licenses are available to universities,
schools, organisations, and corporations. You will then receive
Aritm 1.0 application, and a free upgrade to the next
version.
- Comments Welcome
- License questions, bug reports, and suggestions for
improvements on the program Aritm and this documentation is
gratefully received by Mikael
Bonnier.
- Acknowledgements
- Here you will find a list of people I am grateful to.
- DISCLAIMER
- THIS PROGRAM IS USED AT YOUR OWN RISK.
The program Aritm and this documentation is Copyright ©
1997 by Mikael Bonnier, Lund, Sweden. All rights reserved.

1997-Mar-15 #MB3-2
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Bonnier's home page]